[Tale Telling] Most Likely Incorrect Musings on the Competitive Landscape of MESBG
Back again with a mid-week post as I decided to take a slight painting break after some inspiration struck me. I was watching a Battle Report recently, as I often do when painting, and was quite struck by what I view as a fundamental misunderstanding of how competitive armies function in MESBG. Of course I will say as a caveat that I am a newcomer to this game, still, but I also have two decades of wargaming experience and much of that translates between games. I'm not saying I am correct about all of this but they're my thoughts/opinions and I don't see these topics frequently or ever addressed through the few competitive sources of information this game has. The Lack of a Fixed Point Value Stunts Competitive Growth I have to imagine this has been discussed to death by the community but not having a fixed point value for games, or at least a fixed range, is a problem for developing a competitive meta. Now that's not all bad since one thing metas do is stagnate, that...